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Guide to perfect design: Wireframe, Mockup and Prototype

Creating design for any product, especially for a website or app is a multilayered process.

It’s very desirable to follow all stages to have a professional product and make sure that all details are taken into account. In this article, we will briefly tell about such stages of the mobile app / web design process as:

  • Wireframing
  • Creating Mockups
  • Prototyping

 

Wireframe => Mockup => Prototype

 

What is the difference between Wireframe, Mockup and Prototype?

Wireframes

When you intend to design a mobile application or a web application, you will first need a sketch of how each page is going to look like. Only based on business concepts, a designer can define the application flow and a first draft of design, that has a sketch of how it will look like, what buttons will be there, what fields will be there, etc. That is what wireframe is meant for.

The purpose of wireframes is to answer three basic questions of how the content is grouped, how information is structured and a basic visualisation of the user interface.

Mockups

Mockups are more alive pictures. They are visually more appealing, has colors, fonts, themes, buttons, logo, etc. At this stage labels of the fields, notes, font types, navigation menu, etc. are specified in the design.

A mockup is much more than just a coloured version of the wireframes. It is the reinterpretation of the wires in the visual language of the brand. Mockups cannot be used as a reference for how the website or app will interact with a user or how a design will behave in a browser or smart device.

Prototype

Prototype is when we are shifting from User Interface (UI) design to User Experience (UX). Prototypes are created for the users to operate an application, perform its actions. A prototype is intended to give users an experience of interaction with the application

A digital product is an interactive dynamic entity and it is extremely difficult to describe a moving interactive thing using static images. The best way to show interactive concepts to clients is to show them a working version of those concepts. This is the gap that a prototype will fill.

 

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